Lost in Fantaland

Content rating
Everyone 10+
Fantasy Violence, Mild Blood, Mild Language
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Craving maximum results? Lost in Fantaland is the answer. Built by Supernature studio, this software integrates perfectly with AGCscript. Browse related info at Role Playing, Tactical, Stylized, Pixelated, Immersive.

Step To Fix App Errors Lost in Fantaland

A groundbreaking roguelite experience awaits you:
◆ A unique fusion of deck-building and tactical grid-based combat.
◆ Innovative multi-card playing mechanics deliver a fresh strategic twist.

As a strategy game designed for hardcore players, Lost in Fantaland offers:
◆ Randomly generated battlefields and map nodes, creating diverse and dynamic combat scenarios.
◆ Six distinct classes, each with a completely different deck-building playstyle.
◆ Over 300 cards and 100 artifacts and items — every run is a brand-new adventure full of surprises!
◆ Progressive difficulty across multiple runs, testing your strategy and adaptability.
◆ Fragmented progress saving, allowing you to play in short bursts or dive into a full 90-minute session whenever you like.
A Roguelite game blending deck-building with tactical board gameplay.
Updated on
Oct 14, 2025

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
    about how developers declare sharing
  • No data collected
    about how developers declare collection

Ratings and reviews

114 reviews
Dan Han
February 10, 2026
Overall a great tactical deck rpg. I have around 68 hours in and have completed the game with each subclass. The game plays like FF Tactics Advance as far as movement goes and has a turn based style similar to Fire Emblem where you go and then the enemy side goes. Combat combines elements of tactical rpgs and deck builders. My only "complaint" is, as many users have pointed out, some of the translations are....lacking or a little confusing. But with enough playthroughs you figure it out.
6 people found this review helpful
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Stephen Welby
December 10, 2025
Would be an incredible game if not for a few flaws: 1. Spawning at the edge of the map means you pretty much always stay there. It's the best way to bait enemies into traps and pace out combat, and there's no incentive to move to the center. It's also unfun to play in 1 spot with your back against an artificial wall. 2. Too often movement and placement don't matter enough. When combat boils down to only spamming attacks or defense, it feels like a weak slay the spire
3 people found this review helpful
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Kyle Reese
September 13, 2025
Great blend of TRPG and rogue deck builder. I actually enjoyed playing all the available classes. I was surprised by how much fun the Trickster class was. The way it interacts with objects and traps in the environment gives them a very unique and fun play style that I wasn't expecting. I also really enjoyed the Fire Mage, blowing up and setting fire to what feels like half the stage was satisfying every time I did it.
6 people found this review helpful
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What’s new

Bug fixes